[Version 1.0 - 4 Nov 2025 - Official Release] [Version 0.9.2 - 2 Nov 2025 - Prerelease-3] ~ Fixed: War is sometimes broken ~ Fixed: Livestock stops collecting after husbandry is unlocked ~ Fixed: Wrong winner is sometimes displayed in war info [Version 0.9.1 - 2 Nov 2025 - Prerelease-2] + Each military unlock increases damage in war + Share message for first day of planet + Ctrl+S and Ctrl+O keybinds to save and load files ~ Revolution that restructure governments normalize existing relations ~ Revolutions can't happen immediately after a town forms a colony ~ Colonies can't get into wars immediately after founding ~ Screenshot file names include day number like saves ~ Fixed: Traded resource count isn't rounded when bought with cash ~ Fixed: Next Day button still glows when pressed while disabled ~ Fixed: Typo in education unlock message ~ Fixed: Town fallen message can appear twice when defeated in war [Version 0.9 - 1 Nov 2025 - Prerelease-1] + Relations between towns + Displayed in town info + Diplomatic meetings increase or decrease relations + Trade and migration increase relations + War! + Poor relations can cause towns to wage war + Wars end in a town being destroyed, surrendering, or rarely a truce + Faint vignette around map + Map overlay setting to disable vignette and future effects + Duration is shown in event info + Global private wealth is shown in planet info + Press 'C' to save a map screenshot + Disasters are highlighted when hovered over ~ Cash resource is no longer limited by town size ~ Some currency names result in their real-life symbol ~ Towns are more likely to trade with nearby towns ~ Towns must be at least 25 days old to gain autonomy ~ Autonomous town names are desaturated like their map color ~ Only the 5 largest influence changes are reported in the Chronicle ~ Next Day button has a more 3D look ~ Some popups have a slight semantic tint to their borders ~ Town names are clickable in revolution messages ~ Changed Projects keybind to 'J' ~ Beta tab is now the Info tab - Removed beta messaging ~ Loading text uses pixel font ~ Fixed: Tax profits are too high ~ Fixed: Loading text is off-center on mobile ~ Fixed: Per capita wealth shows Infinity with zero population ~ Fixed: Tax abolishment message is broken ~ Fixed: Uneven spacing in About popup ~ Fixed: 'Reset to defaults' setting is laggy ~ Fixed: 'P' on map no longer works when Projects tab is unlocked [Version 0.8.1 - 27 Oct 2025] + Sharing + Progress can be shared to social media + Share button in Info (Beta) tab + Click on a day number to share individual messages ~ Added 'Start Over' and 'Share' buttons to game over messages ~ Special share messages for dead and autonomous planets + Controls button in Info (Beta) tab + Day number appears in page title ~ Town rename prompts are rarer + Planet deaths appear in Timeline ~ Fixed: Global usurp message is broken ~ Fixed: Letter read button can't be clicked more than once ~ Fixed: Weird text spacing in some popups on mobile ~ Fixed: Sunset message doesn't round cash changes with decimals [Version 0.8 - 26 Oct 2025] + Economic systems (Socialism and Capitalism) + Currency naming with automatic symbols + Economic data shown in town info + Private wealth is increased daily for employed residents + Taxation + Cash resource + Tax rates can be introduced, increased, or decreased + Taxes are taken from private wealth daily + Tax rates are reset after economic collapse + Tax evasion can be legalized + Trading + Towns trade needed resources with each other + Cash is used to trade when available + Private wealth is transferred through migration, but town cash isn't + Economic collapse with low trade + Low private wealth decreases trade ~ Construction projects use cash when available + Keybinds for all executive buttons + Keybinds for Yes and No buttons ('Y' and 'N') + After 30 days of global usurp, the player can be brought back into power + Town and planet autonomy dates are shown in the Timeline + Landmarks are highlighted when hovered over on map + Government form rejection message ~ Government formation prompts are more common ~ Improved flag rejection message ~ Numbers can abbreviate millions (e.g. 6.7M) ~ Fixed: Player can be usurped from planet again while already usurped ~ Fixed: Inactivity warning still shows after being globally usurped [Version 0.7.2 - 23 Oct 2025] + Oldest town stat ~ Towns must be slightly closer to mountains to obtain "Monte-" prefix ~ Fixed: Carved borders are broken ~ Fixed: Territory view isn't selected when loading a save ~ Fixed: A save file can't be loaded twice without refreshing ~ Fixed: Formatting error in revolution message for towns with apostrophes ~ Fixed: First letter isn't capitalized in Reset Progress prompt ~ Fixed: Bottom buttons are slightly cut off on iOS ~ Fixed: Flags of autonomous towns are italicized ~ Fixed: Autonomous towns can make global decisions, like unlocks ~ Fixed: Autonomous towns still ask to name landmarks ~ Fixed: Info sheets for towns that fell before v0.7 don't display [Version 0.7.1 - 22 Oct 2025] + Faith influence + Faith goes up if towns are consistently happy + Faith goes down during revolutions or intense anger + Towns lose faith if player doesn't answer prompts for a long time + Temple construction project + Religion can be illegalized + Town autonomy + Towns will stop asking for your input if they lose faith + When autonomous, towns decide prompts on their own + Usurp + Player can be kicked out of the whole planet by its inhabitants + Occurs if most towns are very unfaithful + Autonomous towns appear gray on map and with italicized names + Town militaries are able to stop revolutions from succeeding + Prompt streak stat ~ Mobile "Stats" button now says "Preview" ~ Cooldown between warnings has been extended ~ Chronicle is scrolled up when a new message is sent ~ Fixed: Disasters that hit towns don't show their message ~ Fixed: Towns can't split after revolutions ~ Fixed: Demonyms ending in "people" turn to "perpeople" ~ Fixed: Revolutions sometimes finish without a message ~ Fixed: Map can't be right-clicked anymore [Version 0.7 - 20 Oct 2025] + Revolutions + Angry towns can start revolutions + Revolutions result in town splitting or reorganization + Revolutions cause death, injuries, and destruction + Requires a form of government + Town suffixes are sometimes applied for certain forms (i.e. X Republic) + Towns can't expand during revolutions + Forms of government (Democracies, Republics, Monarchies, and Dictatorships) + Score + Calculated from the joy and suffering of inhabitants + Shown in Stats tab when unlocked + Shown when all towns fall + Peak planet score is shown in Stats tab + Warning markers show on the map during revolutions and disasters + Warning markers in town hover previews + All executive menus update dynamically if left open + Unemployment can be illegalized + Law influence (Hidden) + Average mood is shown in stats + Landmasses are shown in town info + PWA support + Favicon ~ Total population over 1,000 is abbreviated in stats panel like others ~ Town land count over 1,000 is abbreviated in stats panel ~ Biome name in info popup is capitalized ~ Town prefixes no longer shown in sunset summary ~ Fixed: Info screen for processes (disasters, projects) don't show name ~ Fixed: "Roman" demonym plural ~ Fixed: Error when hovering out of the map with a chunk pinned ~ Fixed: Landmarks can be corrupted in long saves ~ Fixed: Non-damaging disasters are still saved ~ Fixed: Disasters are saved with names ~ Fixed: Construction projects don't properly cancel when town falls ~ Fixed: Unlocked executive buttons aren't shown/hidden when loading save file ~ Fixed: Save files can't be loaded on iOS ~ Fixed: Banning expansion doesn't prevent boating [Version 0.6.1 - 14 Oct 2025] + Expansion can be illegalized + Construction can be illegalized + Town name prefixes ("The") + Prefix will be added automatically with certain names (i.e. "United Towns") + Prefix is only displayed in certain contexts + Prefix added by user will be detected ~ Updated Beta checklist ~ Fixed: "Volume (No Water)" in planet info is formatted wrong on mobile [Version 0.6 - 12 Oct 2025] + Laws + Towns can legalize or illegalize certain actions + Laws can be unlocked after farming + Towns become anarchies when laws are rejected + Natural and disaster deaths are shown in Stats tab + Apostrophes can appear in names, representing glottal stops ~ There should be much less "uneventful days" ~ Prison construction requires Laws unlock ~ Currency unlock depends on Laws unlock ~ "North", "West", etc. in colony names use town's center for higher accuracy ~ Towns can't create colonies directly after disasters ~ Next Day and View triangles are pixelated ~ Fixed: Towns don't hire soldiers [Version 0.5.3 - 8 Oct 2025] + Mod manager ~ Fixed: Improper spacing in some prompts [Version 0.5.2 - 5 Oct 2025] + Save planets to files and load them later + Planets keep track of basic statistics + After 100 global population, the Stats tab is unlocked + Unlocks tab shows a progress percentage + Projects tab and Almanac show an item count ~ Almanac title shows "Almanac" instead of "Resources" ~ Fixed: Crops and livestock don't track their domestication date [Version 0.5.1 - 30 Sep 2025] + Underpopulated towns begin to decay + Towns with 1 population or a low population density will lose territory ~ Boating is separate from expansion + Boating event allows towns to dock once on each landmass ~ Hopefully fixes ugly town borders + Tip and notification when a planet dies out ~ Disasters that don't affect towns no longer show in Timeline tab ~ Disasters that don't affect towns are excluded from saves ~ Disasters are no longer perfectly circular ~ Wildfires don't start in snowscapes ~ Highway landmarks are less dark ~ Warnings repeat after 20 days instead of 10 ~ Less text wrapping in towns table ~ Mobile hover preview no longer shows day number ~ Scrollbars should appear dark-themed ~ Improved save compression ~ Fixed: Landmarks are displayed as "Marker" instead of their type ~ Fixed: Colonies can have events immediately after founding ~ Fixed: Wildfires can spread onto water ~ Fixed: Empty space under some messages, notably migration ~ Fixed: Changelog looks bad on mobile ~ Fixed: Towns can tame animals before unlocking Husbandry [Version 0.5 - 29 Sep 2025] + Construction Projects + Towns with Stoneworking unlocked can start projects + Projects use building material each day + When completed, a landmark appears on the map and the town is influenced + Landmark naming prompt + Natural Disasters + Rare events around the map that can kill or injure residents, destroy landmarks + Wildfires + Hurricanes + Earthquakes + Settings tab + Units setting, view numbers in metric or imperial units + Dates setting, view dates in Gregorian format + Hold 'Shift' to show town names on the map, or enable in Settings + Carve borders setting to remove square borders around water + Marker setting to hide landmarks on map + Desaturate Biomes accessibility setting + Towns celebrate each 100th day anniversary + Temporary influences ~ Towns made unhappy from starving will become happier after food is returned + Town migration transfers some influences + Projects tab, unlocked after a project begins + Timeline tab, unlocked after a project or other event ends + Towns can adopt national animals + Some special town names add attributes to the town + Planet info shows continents, circumference, and volume + Landmass info shows the current planet and plate size + Town info shows average elevation + Stats display on mobile when touching over the canvas + Destructive options are colored red + Global colony cooldown ~ Deep-sea regions are labeled as Trenches ~ Some livestock are based on others when a new planet is formed ~ Livestock taming no longer uses chunk fertility ~ Next Day button shrinks when clicked ~ Town flags can have their initial as their emblem ~ Black and white are more common in flag designs ~ Popups backgrounds are translucent unless hovered over ~ Mountain town names are shorter ~ Town names can't have three of the same letter in a row ~ Improved plural generator for names ending in 'y' ~ Temperature view no longer shows towns ~ Player name is stored in settings instead of the planet ~ Fixed: Canvas size gets stuck when zooming on mobile ~ Fixed: Towns with -10 Hunger influence don't eat ~ Fixed: Planet info shows pixel size instead of chunk size ~ Fixed: Colonies can become cities before towns + Link to R74n in Beta tab + Technical: System for updating loaded planets with new data [Version 0.4.2 - 17 Sep 2025] + Towns can adopt auto-generated flags which display next to their names ~ Mountains are more common, appearing anywhere with 100% elevation ~ Fixed: Pressing Spacebar after clicking on chronicle causes scrolling [Version 0.4.1 - 16 Sep 2025] + New fallen towns are labeled as Ghost Towns ~ Moved About button to Beta tab ~ Changelog must be opened to remove notification from Beta button ~ Message for incomplete features such as militarism ~ Fixed: Town count in Towns tab is inaccurate [Version 0.4 - 15 Sep 2025] + Migration + Population, resources, and jobs are transferred during migration + Emigration occurs when a colony is formed, increasing if the town is unhappy + Mass migration events occur when a town is unhappy and travel is unlocked + Towns and Almanac tabs can be sorted + Towns can tame and eat livestock + New towns with 2 or less territory are labeled as Microtowns + Town status upgrade messages show a green day number ~ Beta button changes + Changelog button + Update notification + Version number displayed ~ The Beta button will become a general info button in the future ~ Colonies no longer form with just 1 population ~ Births can no longer happen with less than 2 population ~ Fixed: Text prompts don't display influence changes afterwards ~ Fixed: Military unlock message can refer to former town ~ Fixed: Some prompts can still appear when no towns exist + Controls page: https://r74n.com/gentown/controls.txt [Version 0.3.5 - 14 Sep 2025] + Planet info panel displays surface area, land area, and inhabited status + Elevation view ~ Town hover highlight affects opacity to be more apparent + 'Enter' key or Spacebar to progress to the next day + 'P' key to pin a chunk without right clicking + Number keys to change views ~ 'Escape' key can close executive menus ~ Fixed: Daily deaths are not handled properly ~ Fixed: Game doesn't autosave after text prompts ~ Technical: Many constants are no longer hard-coded [Version 0.3.4 - 13 Sep 2025] + Town status upgrades based on population + Colony, Town, City, Metropolis, Nation, and Empires + Colony names can start with "North", "East", etc. based on direction + Towns placed near mountains will start with "Monte" + Some towns placed near water will start with "Cape" + Prevention of duplicate names ~ Happy influence is displayed as "Mood" in the log ~ Trade unlocks improve mood ~ Reformatted town list in stats, now shows town sizes ~ Improved page responsiveness for short windows + Link to feedback form in beta menu ~ Fixed: Population icon when hovering over town doesn't show mood [Version 0.3.3 - 9 Sep 2025] + Mountains have their own names and landmasses ~ As more towns appear, only the most relevant resource updates are shown ~ Renamed Snowland biome to Snowscape ~ Town names sometimes start with "Los", "Las", or "La" ~ Colony names sometimes start with "New" ~ Colonies are no longer directly next to other towns + Towns tab shows amount of towns + Almanac shows Livestock or Crop icon next to names + Some text prompts display a live preview ~ Double vowels in names are less common ~ Fixed: Livestock and Formerly values are broken in browser ~ Fixed: Towns can employ more than their population ~ Stats show rounded numbers (e.g. 4.5K) [Version 0.3.2 - 8 Sep 2025] ~ Revamped Stats panel + All town populations and their moods are now shown neatly + Planet name is shown ~ On hover, landmass and water names are shown ~ On hover, town population is shown alongside resources ~ Town names are sorted by population + Almanac ~ Executive buttons must be unlocked + The new Almanac is unlocked after a domestication event ~ Unlocks button is unlocked after an unlock event ~ Town button is unlocked after your town is created + Biome information can be browsed by clicking its name or in Terrain view ~ Entity names are animated when hovered or clicked ~ Town resource capacity is limited by territory size ~ Town recolor events have a maximum and minimum lightness ~ Prompt length limits are enforced while typing ~ Fixed: Text box doesn't autofocus in popups ~ Technical: Saves are validated to detect game-breaking data [Version 0.3.1 - 7 Sep 2025] + Colonies display their parent towns in their stats + Planet name is colored like the ocean ~ Greatly reduced number of colonies ~ Towns cannot produce more food than their population (e.g. Towns with 1 population) ~ Lightened default red and magenta town colors ~ Town recolor events can vary in lightness ~ Colonies are colored similar to recolor events ~ Fixed: Fallen towns break everything ~ Fixed: Colonies can spawn with territory on different sides of parent town ~ Fixed: Beta progress tab is outdated [Version 0.3 - 6 Sep 2025] + Starvation + Towns will fall if they lose all population ~ Improved prompt layout on mobile ~ All land chunks are now assigned landmasses ~ Swapped "Yes" and "No" positions for consistency ~ Tweaked name generation ~ Projectile Weapons unlock influences Crime + Custom names have length limits ~ Fixed: Towns expand through each other ~ Fixed: Prompts are hidden when executive panel is opened on mobile ~ Fixed: Game is bigger than screen on iOS ~ Fixed: Page can be overscrolled on iOS ~ Fixed: Map hover brightness for towns are inconsistent [Version 0.2 - 4 Sep 2025] ~ Fixed: Out-of-control colonies ~ Fixed: XSS through text prompts [Version 0.1 - 4 Sep 2025 - Early Beta] + Towns + Jobs + Resources + Unlocks + A couple prompt events